![]() Adjusted the bass values and volume of NPC gunshot effects Reduced detection distance for NPC fire (Not Player) a lot from what it was before which will hopefully help fix companions running off to attack where they hear distant gunfire. Suppressors reduce detection distance by around 35-50%. Adjusted AI detection distances for all gunshots. This does mean there is a reduction in variation for gunfire from NPCs, but xray just cannot handle it. ![]() This will resolve issues when there are huge firefights are going on and the framerate will tank. No Change for player, or first person effects. Reduced number of sound files playing per NPC by about 50%. New metal impact sounds and body/player bullet impact sounds. ![]() New sounds for close/mid range for a bunch of guns (100-200 meters range) New bullet fly-by cracks with a different style (optional, old set is marked "Old") Available here: įor Low-end PCS try this: I made a max performance mode that will be included in the next update: ![]()
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